Now, at certain, younger ages, children tend to be more absorbent than their preteen/ adolescent counterparts. What I mean by this is that the brains of young children are still going through the early stages of development. If you were to see and compare a scan of a young child's brian to maybe lets say a 16 year old, for example, you can easily pick out the differences in the size and in the amount of squiggly creases. Younger children's brains (children 3- five), don't have as much of those squiggly creases; making the brain more "spongy" and more absorbent to new information.
Little kids don't know any better, because they're still so young and developing, and that's what makes video games both happy and tragic violence. It's happy because, lets admit it, video games are enjoyable, they're fun. But however, as teens and adults, we know for a fact that the type of "world" that's portrayed through video games isn't like our world at all. Little kids will assume that the fictional, three dimensional world they're seeing on the T.V screen is really what happens in their real, not so three dimensional world. Which can actually make some kids act out what they see. And depending on the video game, that can be and/or become very dangerous. That's where the tragic violence comes in, because the impact video games can have on kids is/or can be aviodable.
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